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Everspace 2 walkthrough6/16/2023 ![]() No Invested Materials Consumed - Only enable when needed.This will affect mainframe components, but you can change the quantity from 3 to 500 and then activate them. Override Max Stack Size - 500 by default but changable.Ignore Legendary Equip Limit - Equip as many as you want.Ignore "Planetary Obstruction" Warning - Exactly what it says it does.Ignore Cruise "Hostiles Detected" Warning - Exactly what it says it does.Ignore Cruise "Obstacle Detected" Warning - Exactly what it says it does.Infinite Tractor Beam Range - Technically it's 10,000km, but is effectively larger than the stages.(You still need the resources to start the upgrade.) No Crafting Materials Consumed - Upgrading (modifying) will consume no resources.Infinite Modifications - Upgrading a weapon won't mark it as 'modified' so you can modify it again. ![]() Instant Consumable Cooldown - Exactly what it says it does.Infinite Consumables - Amount doesn't decrease on use.Infinite Device/Ultimate Duration - Doesn't affect ultimates, but they will reset instantly with the above script.Instant Device/Ultimate Cooldown - Exactly what it says it does.Instant Missile Lock - You still have to pick a target.Infinite Secondary Ammo - Firing secondaries (e.g.(You still have to wait out the recharge delay.) This may also affect enemy ships. Instant Boost/Shield/Weapon Recharge - As soon as things normally start recharging, it recharges to full.Infinite Boost Energy - Boost as long as you want.Infinite Weapon Energy - Firing weapons won't drain the ship's energy.Needs reactivation after loading screens (the pointer changes). The outer script gets the pointer, the inner script does the job. Infinite Health - Prevents health from being damaged. ![]() I know my enemies so it doesen't bother me to much. Hidden Health - Enemy hitpoint bars are hidden - does nothing altough you may not know who is armored and who isin't. Jarred Sensors - Enemy type names are hidden - does nothing Ult generates really quickly in this build so don't save it for later.Īs far as modifiers go those are my priorities Use it to take down heavily armored targets. And you should do that as often as possible but remember to taget enemies that are close and in range of the drones.Īfter your ult ends Overkill perk will activate giving you increase damage that ignores armor and shield. Those drones do a lot of damage and they will fight on their own until you use ULT to focus fire. When in trouble and enemies are eating you up boost out and repair.Īlways keep your drones at max and repair them by picking up enemy wrecks. ![]() Even if you were forced to take EMP Resistance Rift use EMP Generator as it will give you charges from Play it Safe. It worked better than expected but you have to be in the middle of the fight so there are at least 6 enemies in range for this shield to work.Īlways cycle through your offensive devices, something I often forgot. Anmd some of that incoming damage will be soaked up by your drones. That's 60% chance, on top of that you ignore damage from Play it Safe perk while you cycle through your offensive devices. SH-8495 gives you 10% chance to ignore damage per enemy within 800m and stacks 6 times. One or two shots from sniper drones and they'r gone. While working on this achievement I foud myself often withoiuth shield anyway.
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